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Old Feb 07, 2007, 10:14 PM // 22:14   #21
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Very Nice. Will this only take down the first group? As I cannot kill anything other than the touch necros. Good Build, Good Guide, Good Job! ^^
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Old Feb 07, 2007, 11:53 PM // 23:53   #22
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Yep, I've gotten down to the giant bone fiends before I effed everything up and echo'd serpent's quickness.
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Old Feb 08, 2007, 02:17 AM // 02:17   #23
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Oh man this is awesome, I have 5 Stygian Gemstone and a 3 Gold Items. Problem now is, who buys Gemtstones? lol.

Last edited by IAmFlip; Feb 08, 2007 at 02:26 AM // 02:26..
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Old Feb 08, 2007, 06:06 AM // 06:06   #24
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Yea i've managed to get a few groups so far. BTW: Trappers speed will work too.
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Old Feb 08, 2007, 07:46 AM // 07:46   #25
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Well i've finished the first quest using semi-solo w/ heros... Didn't bother to go on, but could probably have managed a fair bit more.
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Old Feb 08, 2007, 03:43 PM // 15:43   #26
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Sweet, i tryed this morning but didnt have too much time to do it... but got a gold Shadow Axe! =D but... how many of the Touch Necros are there? ive only seen 2 groups?
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Old Feb 08, 2007, 08:19 PM // 20:19   #27
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http://gw.gamewikis.org/wiki/Breaching_the_Stygian_Veil
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Old Feb 09, 2007, 05:58 AM // 05:58   #28
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Sod, since you finished, Breach, is it locked until you defeat Mallyx?
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Old Feb 09, 2007, 08:21 AM // 08:21   #29
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i really cant get this to work, stayed up all night and took my ranger from sunspear sancuary to the end of the game just cause of this and cant get it , i can get them all to about 5-10% health , or sometimes kill half of them but only half kill the others, im doing it exactly as described i nthe guide + video but its not enough to be effective, nowere either, so either its nerfed or im doing SOMETHING wrong, but i tried it about 60 times now and still the same, gg me

EDIT - 61st try is ftw it seems 0.o killed all the first group, cant agro all the second onto the traps at one time yet tho

but still its weird, i do exactly the same thing everytime, and i mean exactly, but each time the results are different , so this aint efficient at all imo

Last edited by NEOgeo; Feb 09, 2007 at 09:08 AM // 09:08..
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Old Feb 09, 2007, 04:35 PM // 16:35   #30
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This build is awesome, nice work!
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Old Feb 09, 2007, 06:01 PM // 18:01   #31
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Hey, very good build. I just tried this morning and works great especially on first group. Now on the second group I can kill half as the stygian horrors either evade the traps but they just don't stop, lol. I'll keep trying to see. Alos, all drops have been white nothing good so far. Again, great build.
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Old Feb 09, 2007, 06:53 PM // 18:53   #32
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Quote:
Originally Posted by roblethal
Sod, since you finished, Breach, is it locked until you defeat Mallyx?
Its just a normal explorable with a repeatable quest. Technically these quests have nothing to do with the Mallyx Quest at all. If you don't have it all i know is that the boss doesn't appear (ie Fury, Dreadspawn Maw, Greater Darkness, Lord Jadoth). If you do have it, the boss appears.

*goes back to trying to Barrage the first quest*
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Old Feb 11, 2007, 05:19 PM // 17:19   #33
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It might have been already said...but this build must be exact to what the OP says. I tried modifying it and it just dosent work. Also when you lay the 7ths dusttrap and QZ is finished....THEN go lay it in spot #2 lay the extra tripwire then go back and echo dustrap and then barbed again. Has anyone gotten past the golems. I havent. I just cant seem to get them to die but it dosent phase me because jus the first 3 groups usually averages around 1-4 gems. I farmed useing this for a short 5 hours and got a total of 64 gems. Its awsome. If there are any tips on getting past the golems please post. Keep up the good work.
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Old Feb 11, 2007, 10:16 PM // 22:16   #34
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From what I've seen from trapping so far and why it's unreliable while solo trapping anything but the Stygian Hungers is because of the stygian horror's elite, Bull's Charge, as well as the Stygian Golem's Harrier's Haste.

Obviously, these two skills lets these baddies run faster so they can catch you and rape you.

Well, if you just observe traps a little bit, you'll notice that your traps don't activate immediately upon stepping on them, especially with large mobs(ie, trolls/stygian freaks). The way the game mechanics seem to work is to get the entire mob on the area before the big boom boom. Stygian Horror/golems, however, get to the two spirits way before the hungers do, so they sprint there, kill the spirits in two hits, and start charging after you without the traps going off, since the traps are waiting for a bigger congregation with the Stygian Hungers. when the hungers get there though, the traps do their thing, things die, stygian gems drop. Meanwhile, you're hauling ass to vainly try to escape to pick up those gems.

solution? bring some heroes and fill them with trapsand MUddy Terrain. IIRC once they're out of radar range you get all the drops, someone'll have to clarify that, but that's just one reason why it's so hard to kill the whole mobs sometimes.

Last edited by Wolydarg; Feb 11, 2007 at 10:47 PM // 22:47..
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Old Feb 12, 2007, 12:41 AM // 00:41   #35
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Quote:
Originally Posted by Wolydarg
solution? bring some heroes and fill them with trapsand MUddy Terrain. IIRC once they're out of radar range you get all the drops, someone'll have to clarify that, but that's just one reason why it's so hard to kill the whole mobs sometimes.
Thats pretty much what i've been doing the last 2 or 3 weeks... Been considering Muddy Terrain recently though so i don't have to keep sacrificing myself to stop the rampaging Golems/Horrors reaching the traps too quickly. EoE is seeming a bit useless since its normally dead before the traps go off.
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Old Feb 12, 2007, 03:23 PM // 15:23   #36
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Great build!
I'm using the blue *2xp scrolls to get 14.6kxp per run.



(I'm doing it with L3, and it's going good).

Last edited by foo; Feb 12, 2007 at 03:31 PM // 15:31..
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Old Feb 14, 2007, 06:03 AM // 06:03   #37
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Quote:
Originally Posted by Wolydarg
From what I've seen from trapping so far and why it's unreliable while solo trapping anything but the Stygian Hungers is because of the stygian horror's elite, Bull's Charge, as well as the Stygian Golem's Harrier's Haste.

Obviously, these two skills lets these baddies run faster so they can catch you and rape you.

Well, if you just observe traps a little bit, you'll notice that your traps don't activate immediately upon stepping on them, especially with large mobs(ie, trolls/stygian freaks). The way the game mechanics seem to work is to get the entire mob on the area before the big boom boom. Stygian Horror/golems, however, get to the two spirits way before the hungers do, so they sprint there, kill the spirits in two hits, and start charging after you without the traps going off, since the traps are waiting for a bigger congregation with the Stygian Hungers. when the hungers get there though, the traps do their thing, things die, stygian gems drop. Meanwhile, you're hauling ass to vainly try to escape to pick up those gems.

solution? bring some heroes and fill them with trapsand MUddy Terrain. IIRC once they're out of radar range you get all the drops, someone'll have to clarify that, but that's just one reason why it's so hard to kill the whole mobs sometimes.
The second group nearly always dies just doing it solo. The Speed difference between the golems and the hungers is usually counteracted by the delay in traps, and they all die.

The problem is the third group. The Fiends just auto-rape the spirits from range right as you pull them, and everything just runs through the traps at you.

Thats why it is mostly just a first two waves thing. After Wave 2, if you DO survive you most likely have to trap 2-3 times to kill the whole groups :\
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Old Mar 04, 2007, 03:19 AM // 03:19   #38
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Quote:
Originally Posted by Wolydarg
From what I've seen from trapping so far and why it's unreliable while solo trapping anything but the Stygian Hungers is because of the stygian horror's elite, Bull's Charge, as well as the Stygian Golem's Harrier's Haste.

Obviously, these two skills lets these baddies run faster so they can catch you and rape you.

\
didn't read the entire post because im lazy =p im not that experienced with this area and if this would work or not.
You could try bringing a hero with muddy terrain and putting him out of range.
Sorry if this isn't possible/wont work
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Old Mar 06, 2007, 09:13 PM // 21:13   #39
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Tried it 5 times now. 3 times last night, and twice in the last 15 minutes. I cant seem to kill them all. D: I get either most, if not all, down to like maybe 10% HP, or like maybe 5 survive.

Same build, and same trapping spots. I tried placing the tripwires aroudn the area to try and trip some who try and wonder, which seems to work much better then doing exactly the spots outlined in the video. Since that way i'm able to kill more at once, but still some survive.

I see that other people run into the same issue. I'll try more runs later tonight after I get this silly php assignment done.

Stats:
Beast - 3
Expertise - 15
Wilderence Survivial - 16
Lightbringer - 2

POSSIBLY you need to be rank 3 or more. But,, i dunno. I'm close to lb3, something like 400 points away. I'll reach that in the next few days. Only like 200 more kills. A few runs in Vabbi should do it. But until then, can anyone confirm if LB rank has anything to do with it?
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Old Mar 09, 2007, 11:37 AM // 11:37   #40
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any suggestions on what green staff i should use for the +20 nrg?
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